These Subconscious Drives

Author(s):
Jason Nelson

Within a digital poem the notions of literary/artistic/poetic text encompasses more then just
words and sentences, lines and letters. All an interactive poem’s elements become critical
literary texts, including the images and video, the movement and animation, the coding and
interface, the words and sounds. With “these subconscious drives” the goal was to build a
dynamic and interactive interface exploring multiple screen depths and dimensions.
The notion was to emulate how I understand, how my brain imagines poetry as a multilinear,
multimedia, multi-spatial and recombinatory space. In numerous ways, the work is much like
walking through a busy city, the poetics of buildings and narratives of people intersecting,
moving towards and away, continually mutating. (Hint: try pressing your space bar!).
And inside of this reforming space are a hundred poetic/literary/artistic tiles, small moments
of experience and diagram. Each new movement and click and swipe creates new
3-dimensional stanzas. “these subconscious drives” is a playground for what streams from
the back of our brains.
So read the directions, and explore the space, with over 200 poetic tiles, designed for
tablets, desktops, ipads and any number of other wondrous worlds.
And again, pressing the space bar will bring you entirely new configurations of this poetic
space.
This is a map of the poet’s brain. Go and explore and play and read.

Modality of presentation: Web based work,

URL to work: http://www.secrettechnology.com/click/

Jellybone

Author(s):
Kate Pullinger

Jellybone (british slang for telephone) by Kate Pullinger is a story reflecting the medium
through which it is told. Smartphones are the most important tool of communication of our
time and from a special value for our protagonist.
A London millennial, Florence ‘Flo’ Evans, 24, is used to receiving strange, garbled
messages on her phone since childhood. Are ghosts trying to reach out to her? She ignores
those as best as she can, facing more urgent real-life problems. Being an unpaid intern at a
magazine, she struggles with debts and a crush on her best friends boyfriend. Former
boyfriend, as her best friend Lana has gone missing three years ago. But is she really dead?
Flo suddenly receives a message including information only Lana could know. Is this another
ghost message? Flo who had no real purpose in life until now, decides to investigate who
sent her this message and what happened to Lana.
A dangerous adventure with a paranormal twist, a coming of age story told in 10 episodes
using different media in the unique interactive oolipo format.
Jellybone is told from a first person point of view but opening up the story through third
person perspectives. You can read these perspectives in a kind of parallel narrative, or
decide not too, without missing out on the main narrative.
Reading experience
While reading this story, your phone will come to life – messages appear, it vibrates and
rings, so that you at some point might not be sure anymore if you’re reading a story or
became part of it yourself. You receive the messages Flo receives on her phone and
experience exact the same things she gets with those messages. The narrative is told
through text, when an emotion of Flo is very strong, handwriting is used. Flo does also have
an Instagram account (https://www.instagram.com/jellybone_flossie/), which she uses as her
public diary and where she shares more about her life.
To create the right atmosphere, we use sound effects and video collages which show where
we are and what the circumstances are. Collages like this are also used to give the reader
the chance to see what Flo can see in a special moment. The oolipo format is capable of
reacting on where on a screen you are, using surprise effects like suddenly appearing gifs or
ghosts for example (this gets more on later episodes).
Used Media:
inner voice: handwritten
Flo’s public diary: Instagram – real Instagram account
https://www.instagram.com/jellybone_flossie/
ghost messages: chat module – imitating phone messages (text, images, soundmessages)
action scenes/atmosphere: gifs/videos and sound
In a next step even more interactive possibilities will be implemented. Later this summer and
before the exhibitions, the commenting feature and something we call user-threads will be
released. User-threads enable people to contribute to the story by themselves. They will be
asked to write a backstory or even new parallel narratives. The open end of the last
Jellybone episode will for example be picked up by readers.
Team working on Jellybone
Author: Kate Pullinger
Art Direction: David Löwe
Producer: Solveig Pobuda
Producer: Dorothea Martin
VFX: Jan Schütze
Designer: Daniel Pankau
Please read the story on an iphone

Jellybone is available on the iPhone (all 10 episodes), on Android (https://play.google.com/store/apps/details?id=com.oolipo) and you can have a look on the web as well (https://www.oolipo.com/stories/jellybone)

Inanimate Alice: Perpetual Nomads (Part 1) – Sand + Smudges

Author(s):
Mez Breeze

Short Description
“Inanimate Alice: Perpetual Nomads – Sand + Smudges” comprises Part One of a five-part
Young Adult interactive Digital Novella.

Summary
Alice Field is back in a special five-part story spanning the gap between episodes six and
seven of the award-winning Inanimate Alice series. Fans of the series who have been
following Alice’s adventures for over 10 years can now experience Part 1 of this latest Alice
story told through an innovative mix of online storytelling and multimedia/360 photo
interaction.

Story
In this Part 1 of “Inanimate Alice: Perpetual Nomads”, Alice is stuck. On a bus. In the middle
of the desert, miles from nowhere. Great. Maybe she could go for help, but where? Like any
worldly 19-year-old adventurer, while Alice uses her phone to download a chat app called
Whispurring Nomads, she also takes stock of the environment she’s stuck in the desert, and
the others trapped on the broken-down bus with her.

Main Mechanics
Part One of the “Inanimate Alice: Perpetual Nomads” is made up of 38 pages containing:
• Dynamic text which contains interactive clickable regions that expand and reveal
additional narrative elements.
• 360 photo pop-outs where a reader is able to explore a rendering of elements from
an accompanying Virtual Reality Prototype.
• An original music score and video pop-outs presented as interactive “on-click”
components.

Features
1) Part One of the five-part Digital Novella Set accessible at:
http://perpetualnomads.inanimatealice.info/novella1.
2) A Virtual Reality Prototype for the Oculus Rift downloadable from:
http://perpetualnomads.inanimatealice.info/prototype.
4) A Video Trailer containing footage from the VR Prototype is available for viewing via:

5) High Resolution Screenshots available for viewing and download at:

Screenshots


Reception
• “Inanimate Alice: Perpetual Nomads – Sand + Smudges” premiered at the Frozen
River Film Festival in Winona, Minnesota on February 2017.
• In May 2017, “Inanimate Alice: Perpetual Nomads – Sand + Smudges” was
shortlisted for both the Judge’s Prize and the People’s Choice Award as part of the 2017
Opening Up Digital Fiction Competition: “The first ever UK competition to find the best new
examples of popular digital fiction…run by Sheffield Hallam University and Bangor
University, and part of the AHRC-funded Reading Digital Fiction project.”
• Also in May 2017, “Inanimate Alice: Perpetual Nomads – Sand + Smudges” was
presented as part of the Keynote Conference address given by Dr Carolyn Guertin at “Digital
Narratives Around the World: A Symposium on the Global Encounters of Computing and
Storytelling”.

Modality of presentation: Web based work

URL to work: http://perpetualnomads.inanimatealice.info/novella1/
URL to Video: https://www.youtube.com/watch?v=_OCz1gU3kbA&

Collocations

Collocations

Author(s):
Abraham Avnisan

Collocations is a work of experimental writing that explores the disruptive implications of
quantum mechanics for science, philosophy and literature. Designed for tablet computers,
Collocations employs strategies of erasure, visual poetry, and algorithmically defined
systems to produce a work of innumerable poetic texts. Interaction with the work transforms
the user into an experimenter, whose observation and physical manipulation of the device
determines the materialization of unique textual configurations in a dynamic, non-linear and
kinesthetic reading experience.
Collocations appropriates two key texts from Niels Bohr and Albert Einstein’s historic
debates about the complementary relationship between position and momentum on the one
hand, and determinacy and indeterminacy on the other. In quantum mechanics, that
relationship is mediated by an experimental apparatus through which the experimenter
observes the phenomenon in question; in Collocations, the tablet computer is that
experimental apparatus, and the user’s choice to manipulate either its position or momentum
allows certain poetic texts to become determinate at the expense of others. As the user
manipulates the device in space, certain words from within Bohr and Einstein’s original texts
begin to vibrate, becoming highlighted and forming poetic subtexts. Striking a delicate
balance between completely predetermined and randomly generated texts, these poems
embody the fundamental indeterminacy of matter without sacrificing poetic agency. At the
intersection of science, art, language and code, Collocations posits a new quantum poetics
that disrupts classical notions of textuality and offers new possibilities for reading.

Modality of presentation: iPad

URL to work: http://abrahamavnisan.com/collocations/

Detectiveland

Detectiveland

Author(s):
Robin Johnson

“Detectiveland” is a comic detective story with puzzles, built using a new Javascript engine
designed to create the feel and agency of parser-based interactive fiction while using a
newcomer-friendly keyboardless interface. There are three mystery cases to solve, which
can be done in any order (or all at once), plus an endgame. The story won first place in the
2016 Interactive Fiction competition, and is currently shortlisted for Reading Digital Fiction’s
“Opening Up Digital Fiction” prize.

Modality of presentation: Web based work

URL to work: http://versificator.net/detectiveland
URL to Video: https://www.youtube.com/watch?v=Y_4sRa3fw1U

The ChessBard

The ChessBard

Author(s):
Aaron Tucker and Jody Miller

The ChessBard is an app that translates chess games into poems. A website built around a
playable version can be found at chesspoetry.com. I would propose to have a broke out
version of the ChessBard available to be played
(http://chesspoetry.com/ChessBard/breakout/) wherein a member of the public can walk up
to the computer and play against a chess AI and, as they do, it translates both their and the
computer’s game in real time. At the end of their game, the player can hit the print button
and have a version of their game printed out.

Modality of presentation: Web based work
URL to work: http://chesspoetry.com/ChessBard/breakout/ and chesspoetry.com

Autopia

Autopia

Author(s):
Nick Montfort

Autopia is a text generator that continually produces short sentences made entirely out of
the singular and plural names of cars, such as IMPERIAL PILOTS STORM COLORADO and
ENVOYS GOLF.
The same generator is implemented in JavaScript and Python and made available under a
free software license. Those who access Autopia on the Web may study and modify the
code, using it to develop their own creative work if they like. Those who see the generator
running at an exhibit can figure out the principle behind the text generation by reading the
scrolling text.

URL to work: http://nickm.com/autopia/

E-Literature APP

DO IT

Author(s): Serge Bouchardon

DO IT is an interactive app. of Electronic Literature for smartphones and tablets (both for
Android and iOS).
This digital creation offers four interactive experiences: adapt, rock, light up and forget. Each
scene comes as an answer to contemporary injunctions: being flexible, dynamic, finding
one’s way, forgetting in order to move forward…
You will have to shake words in the “Rock” scene, or to use the gyroscope in the “Light up”
scene.
These four scenes are integrated into an interactive narrative (Story).
They can also be experienced independently (Scenes).
The app is available for free on:
– Google Play: https://play.google.com/store/apps/details?id=com.tx.agir
– App Store: https://appsto.re/cn/WDN8fb.i

Authors: Serge Bouchardon, Siyu Zhang, Xuhao Lin, Romaric Delahaie, Rebecca Fribourg,
Raphaël Kovacic.
Presentation : http://www.utc.fr/~bouchard/works/presentation-DO-IT.pdf