{"id":47,"date":"2017-08-31T16:04:20","date_gmt":"2017-08-31T14:04:20","guid":{"rendered":"http:\/\/turnonliterature.eu\/works\/?p=47"},"modified":"2017-08-31T16:28:14","modified_gmt":"2017-08-31T14:28:14","slug":"all-the-delicate-duplicates","status":"publish","type":"post","link":"https:\/\/turnonliterature.eu\/works\/2017\/08\/31\/all-the-delicate-duplicates\/","title":{"rendered":"All the Delicate Duplicates"},"content":{"rendered":"<p>Author(s):<br \/>\nMez Breeze and Andy Campbell<\/p>\n<p>All The Delicate Duplicates is a short single player first-person digital narrative game that<br \/>\ntoys with the concept of time: reality isn\u2019t stable or linear here, but unfurls across a<br \/>\nstoryworld that bends, flexes and (in some instances) duplicates.<br \/>\n_Story_<br \/>\nJohn, a computer engineer and single father, inherits a collection of arcane objects from Mo,<br \/>\nhis mysterious relative. Over time, John and his daughter Charlotte begin to realise that<br \/>\nthese objects have unusual physical properties \u2013 and that the more they are exposed to<br \/>\nthem, the more their reality and memories appear to change.<br \/>\n_Main Mechanics_<br \/>\nAll the Delicate Duplicates is a PC game &#8211; containing a non-linear \u2018Back [+Forth] Story\u2019 \u2013 that<br \/>\nuses familiar FPS game mechanics to allow free roam around (often surreal) interactive<br \/>\nenvironments. Using a mouse and keyboard and\/or gamepad, players explore objects,<br \/>\ndiaries, journals, newspaper cuttings, mobile phones, laptops and other items left behind by<br \/>\nthe work\u2019s characters, helping to piece together an elastically fragmented storyline.<br \/>\n_Features_<br \/>\n\u2022 Haunting freeform environments with open exploration.<br \/>\n\u2022 Non-linear narrative that pieces together through interactive discoveries in the<br \/>\ngameworld and a text based backstory.<br \/>\n\u2022 Music by acclaimed audio creator Chris Joseph.<br \/>\n\u2022 Commissioned by The Space.<br \/>\n\u2022 Supported by Tumblr through their International Digital Media and Arts Prize.<br \/>\n\u2022 David-Lynch-like intrigue (if we do say so ourselves) via a variable storyline.<br \/>\n_Description_<br \/>\nInspired by the possibilities of fiction, digital poetry and experimental digital art, All the<br \/>\nDelicate Duplicates tells a complex psychological story through game engine technology.<br \/>\nDeveloped from the ground up by digital artists\/writers rather than traditional game<br \/>\ndevelopers, the work challenges traditional storytelling within games by spanning multiple<br \/>\ntime periods, incorporating animated and transitional texts as physical manifestations within<br \/>\nthe gameworld, and leaving the story wide open to multiple revisits and interpretations.<br \/>\nThe poetic, hybrid language Mezangelle forms a central part of the non-linear language in<br \/>\nthe game. It remixes the basic structure of English and computer code to create language<br \/>\nwhere meanings are nested inside each other. Players will need to read; re-read; then<br \/>\nre-re-read again in order to piece together the narrative.<br \/>\nIn regards to what makes All the Delicate Duplicates unique and pushing the edges of all<br \/>\nsorts of gaming and story-telling boundaries, the following reviewers unpack this by stating:<br \/>\n\u201cLuminaries of [short interactive fictions] include Journey and Limbo and Firewatch, and it\u2019s<br \/>\nsafe to count All the Delicate Duplicates amongst such company&#8230;All The Delicate<br \/>\nDuplicates is refreshing simply because it works the brain in ways that few other games<br \/>\neven bother to try. It\u2019s certainly a game that sticks with you.\u201d \u2013 Fuzzy Pixels<br \/>\n\u201cFew games leave me speechless, but that&#8217;s exactly what happened when I finished All the<br \/>\nDelicate Duplicates\u2026This is incredibly effective storytelling that will stick with you long after<br \/>\nthe credits roll, and may end up being one of my favorite gaming experiences of the year.\u201d \u2013<br \/>\nDefunctGames<br \/>\n&#8220;I could lose myself in this for hours. This feels so new, unlike anything I\u2019ve ever seen.&#8221; \u2013<br \/>\nBeta Tester at the 2016 Game City Festival.<br \/>\n\u201cI rarely ever play a game twice, especially campaigns or story-driven games\u2026However All<br \/>\nthe Delicate Duplicates wants to smash that&#8230;And while your first time might be quick,<br \/>\nsecond time around you\u2019ll likely take your time and soak in what the game has to offer. All<br \/>\nthe Delicate Duplicates has certainly left a mark. I\u2019ve thoroughly enjoyed my time with a<br \/>\ngame that I could see kick start a new form of storytelling.\u201d\u2013 N3rdabl3<\/p>\n<p>All the Delicate Duplicates works best when installed on a 64-bit PC with a strong graphics<br \/>\ncard. As audio and interactivity are key components of the work, a monitor, keyboard and<br \/>\nmouse (or alternatively an Xbox controller), speakers\/headphones, and a reasonable<br \/>\namount of memory are needed.<\/p>\n<p>Modality of presentation: PC-Game<\/p>\n<p>URL to work: <a href=\"http:\/\/allthedelicateduplicat.es\">http:\/\/allthedelicateduplicat.es<\/a><br \/>\nSteam: <a href=\"http:\/\/store.steampowered.com\/app\/531140\/All_the_Delicate_Duplicates\">http:\/\/store.steampowered.com\/app\/531140\/All_the_Delicate_Duplicates<\/a>.<br \/>\nURL to Video: <a href=\"https:\/\/vimeo.com\/onetoonedevelopment\/delicates-walkthrough\">https:\/\/vimeo.com\/onetoonedevelopment\/delicates-walkthrough<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Author(s): Mez Breeze and Andy Campbell All The Delicate Duplicates is a short single player first-person digital narrative game that toys with the concept of time: reality isn\u2019t stable or linear here, but unfurls across a storyworld that bends, flexes and (in some instances) duplicates. _Story_ John, a computer engineer and single father, inherits a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":49,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[45,3],"tags":[4,25],"class_list":["post-47","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-shortlist-en","category-tol-prize","tag-english","tag-mez-breeze-and-andy-campbell"],"_links":{"self":[{"href":"https:\/\/turnonliterature.eu\/works\/wp-json\/wp\/v2\/posts\/47"}],"collection":[{"href":"https:\/\/turnonliterature.eu\/works\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/turnonliterature.eu\/works\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/turnonliterature.eu\/works\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/turnonliterature.eu\/works\/wp-json\/wp\/v2\/comments?post=47"}],"version-history":[{"count":1,"href":"https:\/\/turnonliterature.eu\/works\/wp-json\/wp\/v2\/posts\/47\/revisions"}],"predecessor-version":[{"id":50,"href":"https:\/\/turnonliterature.eu\/works\/wp-json\/wp\/v2\/posts\/47\/revisions\/50"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/turnonliterature.eu\/works\/wp-json\/wp\/v2\/media\/49"}],"wp:attachment":[{"href":"https:\/\/turnonliterature.eu\/works\/wp-json\/wp\/v2\/media?parent=47"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/turnonliterature.eu\/works\/wp-json\/wp\/v2\/categories?post=47"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/turnonliterature.eu\/works\/wp-json\/wp\/v2\/tags?post=47"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}